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3 Pokemon Games That Didn't Get the Appreciation They Deserved

In the wake of a taste of global harmony thanks to Pokemon Go, there's no question that the monster collecting series is about as ubiquitous video games in existence. The iconic Pikachu is every bit as recognizable as Mickey Mouse, if not more so. The ongoing frenzy surrounding trading card values ensures almost daily Pokemon headlines. It would be difficult to find a Pokémon game that failed to move at least a few million units. Even, unofficial Pokémon games achieve popularity annually.

Yet in spite of that ubiquity and popularity, there are still Pokémon games that are totally overlooked. These represent titles that failed to receive their fair shake, or were buried by the hype of the mainline series. They're Pokémon games released on doomed platforms or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have flourished if they ever got sequels or modern remakes. With these criteria in mind, we won't be offering just one more reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, agreed?

Pokémon Ranch: The Chill Forerunner

An excessive number of Pokémon games focus on the battling aspect of the series, and far too few of them focus on the everyday realities that would come with living with a companion. Sure, modern titles include minor mechanics like these in modern games—players may pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a storage system to store monsters from various titles. Critical reception from its release noted Ranch was a poor if not outright hideous game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game is set on a ranch where your personal Miis—get this—simply hang out with your pals. The interactions with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life sim.

Ranch was released well before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the rise of passive games, and the video playthrough popularization of watching games you aren't actively controlling. Many never realized that Ranch's concept to watch your creatures as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so extraordinary, there's a live stream focused on broadcasting the game 24/7. The streamer who operates the channel states that, after almost twenty years of playing the game, he even now has not seen everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Strategic Board Game Gone

Are you aware that Pokémon once had an licensed board game with action figures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.

All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and features in general," another commenter wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket together."

Regrettably, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's predatory business model, gave people few incentives to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual board structure made for a fantastic strategic challenge for the few folks who played Duel, but that playing field is also a daunting eyesore.

Pokemon: Magikarp Jump: The Whimsical Gem

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when 2026 GOTY season rolls around.


Given dozens of mainline entries and spin-offs, it's probable that I omitted that one Pokémon game you absolutely adore but contend that too few people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu

About the author

Jeremy Sanders

A seasoned gaming enthusiast with over a decade of experience in online casinos, specializing in slot strategies and responsible gaming practices.

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